i-School project’s Digital Game and the Concept of Digital Game Based Learning

One of the innovative elements of the i-School project is the creation of the Digital Interactive Game, especially designed to increase teachers’ and students’ engagement with cultural heritage in an entertaining way. The game will be available as a website and mobile application. The game will aim to increase students’ knowledge and appreciation of European and national cultural heritage, by proving simple and interesting information regarding culturally significant places and objects. This interactive educational game will include virtual cultural routes and questions to be answered, as a form of mini-quests.

But what is Digital Game Based Learning?

Coffey, 2009, identified Digital Game Based Learning (DGBL) as “an instructional method that incorporated educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.”

Drawing from the constructivist theory of education, digital game-based learning (DGBL) connects educational content with computer or video games and can be used in almost all subjects and skill levels. Proponents of digital game-based learning, contend that it provides learning opportunities that engage students in interactive instruction, and helps prepare them to participate in the globalized, technological society of the 21st Century (Coffey, 2009).

Taking into consideration the theory mentioned above, the i-School project aims to create a game that will keep the students engaged, increase their cultural awareness, but most of all make the whole process fun!

Stay tuned for all the project’s updates, and for the final launch of the Digital Game.